i have clean HF Client i download the patch files copy paste them on the right folders 1 by 1 its not working game error crash dont want to run
after that i reinstall HF fresh again i download the updater run it in the l2 folder start download files all complete press tart game dont start error crashes again
GM explain whats going on with your server ?
Version: OT,NLS,V2110409,140
BuildDate: Thu Jan 01 02:00:00 1970
Time: 2024.11.29 23:16:12 [GTick=1,LGTicks=1,Duration=4]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz @ 2602 MHz
RAM: 16230MB RAM
CPUInfo: 12,6,12,0
Memory: 1570371KB
Video: NVIDIA GeForce GTX 1660 SUPER (6094), DX v4.9r904
Option: 1920x1080F_W0_H0A0K_
VideoResources: 0 MB
MAC: 3E-CE
LANG: EUROPE
IME: ???
Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.
History: FMallocWindows::Malloc <+ 00000000 1499766532 FArray mem=1608060097, aligned=1609777152 <- FMallocWindows::Realloc <+ 1040D7A0 1499766532 FArray <- FArray::Realloc <+ 374941633*4 <- UModel:ostLoad <- UObject::ConditionalPostLoad <+ (Model Lobby01.Model589) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <+ (LinkerLoad Transient.LinkerLoad 1831535)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <+ (Model Lobby01.Model589 1831535==1831535/7342452 1824084 190871) <- ULinkerLoad:reload <- ULevel::Serialize <- LoadObject <+ (Level Lobby01.myLevel 1831535==1831535/7342452 940447 4743) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <+ MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
after that i reinstall HF fresh again i download the updater run it in the l2 folder start download files all complete press tart game dont start error crashes again
GM explain whats going on with your server ?
Version: OT,NLS,V2110409,140
BuildDate: Thu Jan 01 02:00:00 1970
Time: 2024.11.29 23:16:12 [GTick=1,LGTicks=1,Duration=4]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz @ 2602 MHz
RAM: 16230MB RAM
CPUInfo: 12,6,12,0
Memory: 1570371KB
Video: NVIDIA GeForce GTX 1660 SUPER (6094), DX v4.9r904
Option: 1920x1080F_W0_H0A0K_
VideoResources: 0 MB
MAC: 3E-CE
LANG: EUROPE
IME: ???
Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.
History: FMallocWindows::Malloc <+ 00000000 1499766532 FArray mem=1608060097, aligned=1609777152 <- FMallocWindows::Realloc <+ 1040D7A0 1499766532 FArray <- FArray::Realloc <+ 374941633*4 <- UModel:ostLoad <- UObject::ConditionalPostLoad <+ (Model Lobby01.Model589) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <+ (LinkerLoad Transient.LinkerLoad 1831535)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <+ (Model Lobby01.Model589 1831535==1831535/7342452 1824084 190871) <- ULinkerLoad:reload <- ULevel::Serialize <- LoadObject <+ (Level Lobby01.myLevel 1831535==1831535/7342452 940447 4743) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <+ MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
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