: Power Shirt purchase through store with Adena.
: Normal Power Shirt Enchant Scroll purchase through store with Adena.
: Blessed Power Shirt Enchant Scroll reward from World Bosses & Events and purhcase through store with Coin of Luck & Event Coin. (Not on Start)

Note: Power Shirt does not have Safe Enchant: That means that even from 0 to +1 it has chance to fail.
| Enchant | Bonus | Chance |
|---|
| +1 | No Bonus (Safe) | 100% |
| +2 | No Bonus (Safe) | 100% |
| +3 | No Bonus (Safe) | 100% |
| +4 | CON+1 | 55% |
| +5 | CON+1, MEN+1, speed +7 | 50% |
| +6 | INT+1, STR+1, CON+1, MENT+1, speed +7 | 45% |
| +7 | INT+1, STR+1, CON+1, MEN+1, speed +7, Olf's T-shirt: Blessed Escape | 40% |
| +8 | STR+1, DEX+1, CON+1, INT+1, WIT+1, MEN+1, speed +7, Olf's T-shirt: Blessed Escape | 35% |
| +9 | STR+1, DEX+1, CON+2, INT+1, WIT+1, MEN+2, speed +7, instant invincibility for 7 seconds. cool down time is 1 hour. | 30% |
| +10 | STR+2, DEX+1, CON+2, INT+2, WIT+1, MEN+2, speed+7, instant invincibility for 7 seconds. Cool down time is 1 hour. Increases M . Def by 18 and speed by 7. Increases Physical Skill Damage by 93. Reduces MP consumption by 3%. Increases the power of the crit. Atk. by 41.3, and the probability of a crit. Atk. magic on 2 | 20% |
Cloak Update:
Compared to the old cloak the new one can be enchanted up to +10.
Normal Enchant Cloak Scroll
& Blessed Enchant Cloak Scroll
The cloaks enchantments can be purchased with Adena, Clan Arena, Event Coins and Drop from Bosses.
The cloaks that can be Enchanted are only the ones that can be
crafted.
Crafted Cloaks:
Where to Farm
All ingredients required to craft these cloaks can only be obtained in
Monastery of Silence – 2nd Floor.
Recipes and ingredients can be
spoiled from the following monsters:
- Divinity Judge
- Divinity Manager
- Divinity Protector
- Divinity Worshipper
- Divinity Supervisor
- Divinity Fighter
- Divinity Magus
Monastery of Silence - 3rd Floor.
- Seal Archangel
- Seal Angels
Crafting Process
Once you obtain the desired recipe, simply
double-click it to learn.
Every character can craft these cloaks using the
Common Craft skill found in the character’s skill list.
Required Materials
To craft either cloak, you will need the following:
- 1x Recipe: Cloak of Darkness or 1x Recipe: Cloak of Light
- 55x Cloak Ingredient
- 950x Crafted Leather
- 250x Mithril Alloy
- 185x Asofe
- 140x Orichalcum
- 250x Adamantine Nugget
- 175x Compound Braid
- 350x Enria
- 2x Arcsmith’s Anvil
| Enchant | Bonuses | Chance |
|---|
| +1 (Safe) | HP/CP/MP +1% | 100% |
| +2 (Safe) | HP/CP/MP +2% | 100% |
| +3 (Safe) | HP/CP/MP +3% | 100% |
| +4 | HP/CP/MP +4%
PvP Defense +1%
PvP Attack +2% | 55% |
| +5 | HP/CP/MP +5%
PvP Defense +2%
PvP Attack +%3 | 50% |
| +6 | HP/CP/MP +6%
PvP Defense +3%
PvP Attack +4% | 45% |
| +7 | HP/CP/MP +7%
PvP Defense +4%
PvP Attack +5% | 40% |
| +8 | HP/CP/MP +8%
PvP Defense +5%
PvP Attack +7% | 35% |
| +9 | HP/CP/MP +9%
PvP Defense +6%
PvP Attack +8% | 30% |
| +10 | HP/CP/MP +10%
PvP Defense +7%
PvP Attack +10% | 20% |
Venir Talisman:
Venir Talisman is a new item coming to L2Kain that can be Equiped on the Bracelet and that can be purchased with Adena or Drop from Bosses!
(Does not work in Olympiad)
Venir Talisman can be purchased as Level 1 and can be compounded until level 12.
But it have a safe enchant on level 6 and it requires only level 1 Venir Talisman to increase to the next level so example:
You can compund Venir Talisman lvl 1 and Venir Talisman lvl 1 for Venir Talisman lvl 2, then you can Compound Venir Talisman lvl 2 and Venir Talisman lvl 1 for Venir Talisman lvl 3 and so on, if it fails the Talisman goes lvl 1 and if you achieve level 6 after you fail afterwards instead of going lvl 1 it goes to lvl 6.
| Level | Bonus | Chance |
|---|
| Venir Talisman Lv. 1 | MEN +1 | 55% |
| Venir Talisman Lv. 2 | MEN/WIT +1 | 55% |
| Venir Talisman Lv. 3 | MEN/WIT/CON +1 | 55% |
| Venir Talisman Lv. 4 | MEN/WIT/CON/INT +1 | 50% |
| Venir Talisman Lv. 5 | MEN/WIT/CON/INT/DEX +1 | 45% |
| Venir Talisman Lv. 6 (Safe) | MEN/WIT/CON/INT/DEX/STR +1 | 40% |
| Venir Talisman Lv. 7 | MEN + 2 WIT/CON/INT/DEX/STR +1 | 40% |
| Venir Talisman Lv. 8 | MEN/WIT + 2 CON/INT/DEX/STR +1 | 35% |
| Venir Talisman Lv. 9 | MEN/WIT/CON + 2 INT/DEX/STR +1 | 30% |
| Venir Talisman Lv. 10 | MEN/WIT/CON/INT + 2 DEX/STR +1
Critical Rate Resist - 3%, Skills Cooldown -2% | 30% |
| Venir Talisman Lv. 11 | MEN/WIT/CON/INT/DEX + 2 STR +1
Critical Rate Resist - 5%, Skills Cooldown -4% | 20% |
| Venir Talisman Lv. 12 | MEN/WIT/CON/INT/DEX/STR + 2
Critical Rate Resist - 8%, Skills Cooldown -7% | 20% |
Brooch & Jewels is a system taken from the new chronicles that we've edited and make it balanced for High Five gameplay.
Brooch & Jewels can be obtained through World Bosses, Field Bosses, Missions and Events.
They can be Combined through Compound System from your Inventory.
It requires 2 of the same Jewel or Brooch level to get Combined to a Higher Level.
They can be leveled up from level 1 to level 6.
When Compound fail only 1 item get destroyed.
Only Jewels level 1 can be traded. While Brooch can be traded at any level.
| M.Atk = 1% | M.Atk = 2% | M.Atk = 3% | M.Atk = 4% | M.Atk =5% | M.Atk = 7% |
- Sapphire: Increases P.Def.
| P.Def = 1% | P.Def = 2% | P.Def = 3% | P.Def = 4% | P.Def = 5% | P.Def = 7% |
| P.Atk = 1% | P.Atk = 2% | P.Atk = 3% | P.Atk = 4% | P.Atk = 5% | P.Atk = 7% |
- Obsidian: Increases M.Def.
| M.Def = 1% | M.Def = 2% | M.Def = 3% | M.Def = 4% | M.Def = 5% | M.Def = 7% |
- Pearl: Increases PvE Damage.
| PvE Damage = 1% | PvE Damage = 3% | PvE Damage = 5% | PvE Damage = 6% | PvE Damage = 7% | PvE Damage = 9% |
- Diamond: Increases Attribute Attack.
| Attribute Attack = 5 | Attribute Attack = 10 | Attribute Attack = 20 | Attribute Attack = 30 | Attribute Attack = 50 | Attribute Attack = 70 |
- Vital Stone: Increases Max HP.
| Max HP = 100 | Max HP = 150 | Max HP = 220 | Max HP = 350 | Max HP = 600 | Max HP = 850 |
- Tanzanite: Increases Root Ressit & Attack.
| Root Ressist & Attack = 1% | Root Ressist & Attack = 3% | Root Ressist & Attack = 5% | Root Ressist & Attack = 7% | Root Ressist & Attack = 9% | Root Ressist & Attack = 12% |
| Increase Evasion = 1 | Increase Evasion = 2 | Increase Evasion = 3 | Increase Evasion = 4 | Increase Evasion = 6 | Increase Evasion = 7 |
- Emerald: Increases Accuracy.
| Increase Accuracy = 1 | Increase Accuracy = 2 | Increase Accuracy = 3 | Increase Accuracy = 4 | Increase Accuracy = 6 | Increase Accuracy = 7 |
- Aquamarine: Increases Speed.
| Increase Speed = 1 | Increase Speed = 2 | Increase Speed = 3 | Increase Speed = 4 | Increase Speed = 5 | Increase Speed = 6 |
- Garnet: Increases Stun Ressist & Attack.
| Stun Ressist & Attack = 1% | Stun Ressist & Attack = 3% | Stun Ressist & Attack = 5% | Stun Ressist & Attack = 7% | Stun Ressist & Attack = 9% | Stun Ressist & Attack = 12% |
- Brooch 2 Slots
- Brooch 3 Slots
- Brooch 4 Slots
- Brooch 5 Slots
- Brooch 6 Slots